It wasn’t till late on a Wednesday afternoon, three days into the Recreation Join Asia Pacific (GCAP) convention that the penny lastly dropped.
Sitting in on an business veteran dialogue – or as they put it, “survivor’s panel” – I acquired an inkling as to why there was such a way of business-as-usual for the native video games business this yr. One thing that’s very not often the case.
As gaming business writer and QUT Affiliate Professor Brendan Keogh eloquently put it, the business and its main stakeholders at the moment are at peace with the concept putting success with a sport is the equal of “buying a lottery ticket”.
Constructing on this level, Trent Kusters, of League of Geeks’ fame, added that the business is getting used to the concept of constructing on shifting sands; its new norm is that there isn’t a norm. He inspired the room to construct into this, programming in each resilience and suppleness into the enterprise design of recent gaming studios, one thing that he believes isn’t mentioned sufficient inside the sector.
Talking of hushed matters, whereas the looming affect of AI use in gaming was on the lips of many attendees, it wasn’t a spotlight of its many talks and panels. It scored only one closed-door dialogue and a point out on this panel. Gizelle Rosman from Key phrases Studios summed up sentiment properly: “I hope the AI bubble bursts”.
In a gaming context, this is smart. It’s nonetheless a uncooked subject. Uttering the letters “GPT” in GCAP’s halls would probably summon a pile-on of indignant devs. Many are nonetheless reconciling whether or not it’s a problem to their jobs, the artwork and ethics of sport design, or each. The panel treaded frivolously in addressing it. Antony Reed from Epic Video games cautiously argued that the AI genie is out of the bottle, and that the business have to outline its use. It’s laborious to say whether or not the beginning of that path emerged out of this occasion.
And whereas AI could also be copping the warmth proper now, the actual elephant within the room is Roblox. As Kusters put it: “The Roblox kids have escaped the pen.”
It’s one of many largest gaming platforms on the planet, on the top of its recognition amongst youthful gamers. Not solely is it inspiring the subsequent era of sport builders, nevertheless it’s additionally morphing expectations of video games for future gamers. Identical to how watershed Nintendo 64 titles resembling Tremendous Mario 64 and Legend of Zelda: Ocarina of Time did for my era.
As a result of Roblox’s rudimentary graphics and easy mechanics, it’s dragging down a participant’s expectations on photorealism or complexity in video games. This, in flip, could open a door for native indies.
The panel’s youngest participant, Gravity Properly’s Joshua Caratelli chimed in right here. He stated the Roblox era will quickly enter the business, and they are going to be pre-armed with a myriad of sport design abilities, and experience with varied coding languages from the build-your-own-game nature of that platform. Although he added, regardless of these outstanding abilities they’re broadly nonetheless anxious about having the ability to discover a job within the video games business.
Constructing on Kusters earlier level about matters the business itself are usually not speaking about, in my three days at GCAP I couldn’t discover a session or point out on value will increase throughout gaming, regardless of the main focus its getting nearly all over the place else.
That is fascinating for our native sector, as rising costs internationally’s premium gaming merchandise may very well drive extra all gamers in direction of extra inexpensive indie Australian video games. Particularly, given, as panel host Morgan Jaffit put it, the “COVID funny money”, largely deployed in bigger markets overseas and fuelling huge AAA titles is beginning to dry up, as mirrored by giant layoffs and large sport cancellations overseas.
For customers, the distinction is stark. Buying two indie Recreation of the 12 months contenders final month, Hole Knight: Silksong and Hades 2 mixed ($74.50 AUD), prices gamers simply over half the value of entry for Sucker Punch’s large new Ps unique Ghost of Yotei ($124.95 AUD). That’s to not point out machine value rises, and Xbox’s 50% Recreation Go value hike simply final week. This will have factored into discussions held by Sony and Microsoft on the occasion about their respective sport distribution ecosystems, however very like the AI dialogue, these too had been off limits to the media.
There’s loads of each alternative and problem for the sector within the years forward. And from what snippets I gathered speaking to attendees over the three days, Australia’s gaming sector is definitely properly positioned to deal with them. Regardless of the fixed headwinds, that feeling of stability truly is smart.
It will simply be good to write down that with some type of certainty. I can’t assist however really feel lots of the most significant discussions at this occasion weren’t on the mainstage and had been carried out in rooms away from the prying eyes of media. However very like our sport devs with their “lottery tickets”, I assume I’m feeling fortunate.
A contented ending for CONSCRIPT

Altering gears now to some smaller information that got here out of the occasion. Over a yr after its launch, solo developer and Australian Recreation Developer Award winner Jordan Mochi offered the convention with an replace on the gross sales of CONSCRIPT.
Whereas it’s been a gradual burn, the sport has amassed a stage of success, with Mochi saying that it offered 80,000 digital copies. The common Steam sport sells round 32,000 models.
It’s a satisfying finish for Mochi’s story, and gross sales could proceed as his sport is ported into extra bundles and offers. In an interview with Infinite Lives final yr, Mochi lamented the dearth of conversion of his 165,000 wishlist.
“Perhaps the only box I didn’t tick is luck,” he stated on the time, including that he was in discussions together with his writer Team17 on learn how to translate extra of his wishlist into gross sales. Whereas he could not have hit the jackpot, he’s nonetheless a winner.
Don’t fear, your Neopet from 20 years in the past isn’t lifeless. It’s simply ravenous.

Dominic Regulation presenting in the marketplace alternative of NeoPets.
For the second yr in a row, Neopets CEO Dominic Regulation introduced at GCAP on the progress of revival monster-oriented flash sport from the 90s.
Requested why he repeated his chat, Regulation talked about that Australia is without doubt one of the NeoPets high 5 markets, and sport builders are amongst its most prolific gamers. Up to now: The corporate is giving one other discuss this weekend at PAX Australia, and at present has an exhibit open at ACMI Recreation Worlds as a part of Melbourne Worldwide Video games Week.
For context: Neopets was revived by Regulation, a former participant of the sport, two years in the past, after he satisfied his former employer NetDragon to present him a shot at resurrecting the uncared for mental property. NetDragon acquired Neopets father or mother firm, Jumpstart, in 2017.
To date, its working. The NeoPets on-line sport is at present at round 400,000 month-to-month lively customers — up from 150,000 in 2023 — with the intention of turning extra if its 150 million registered customers into return gamers.
As for the technique going ahead, Neopets goals to accomplice with Australian manufacturers for activations utilizing their monsters and mascots. Mass advertising and marketing has been dominated off the playing cards for now, however it is going to additionally quickly launch a marketing campaign encouraging gamers to rediscover their pet from their childhood. “Neopets never die,” Regulation stated. “They starve, but they are still alive.”
Can’t bear in mind your login? Or was it made with a clumsy electronic mail deal with out of your teenagers that you’re too embarrassed to resurface? No worries. Neopets can be implementing a system the place low-value accounts would require simplified credentials to each monitor down and reset the account.
Melbourne’s The Drifter cleans up the Australian Recreation Developer Awards

A screenshot from Powerhoof’s The Drifter.
And at last, the darkish, story-based point-and-click journey sport The Drifter has scored the highest gong on the Australian sport business’s night time of nights.
Developed by Melbourne-based studio Powerhoof, the sport pushes new floor for a style made in style by different video games resembling Monkey Island and Disco Elysium. The complete checklist of winners and hyperlinks to their video games are beneath.
Recreation of the yr: The Drifter by Powerhoof
Excellence in artwork: The Drifter by Powerhoof
Excellence in gameplay: Mars First Logistics by Form Store
Excellence in narrative: The Drifter by Powerhoof
Excellence in sound design: The Drifter by Powerhoof
Excellence in music: Tempopo by Witch Beam
Excellence in accessibility: Tempopo by Witch Beam
Excellence in cellular: Feed the Deep by Luke Muscat
Excellence in Prolonged Actuality: Shattered by PlaySide Studios and Meta
Excellence in Influence: Copycat by Spoonful of Marvel
Excellence in Debut: PROXIMATE by Cain Maddox
Excellence in ongoing: RISK: World Domination by SMG Studio
The Rising Star: Aiden Gyory, Catalyst Video games
The Adam Lancman: Antony Reed, Epic Video games
Studio of the 12 months:Large Monster, maker of Cult of The Lamb
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