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Michigan Post > Blog > Startups > GAMES REVIEW: Ghost of Yotei is PlayStation’s finest revenge story so far
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GAMES REVIEW: Ghost of Yotei is PlayStation’s finest revenge story so far

By Editorial Board Published December 5, 2025 14 Min Read
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GAMES REVIEW: Ghost of Yotei is PlayStation’s finest revenge story so far

If there’s one factor PlayStation exclusives are likely to nail it’s a recreation about revenge.

Among the console’s best hits — God of Struggle, The Final of Us Half II, even the unique Ghost of Tsushima — focus squarely on this theme. In video games, this usually units up a last boss battle, after which the story roughly works backwards from there.

Given this, Ghost of Yotei shouldn’t be that outstanding. There’s lots of different competing components that make it straightforward to skip. It’s the second AAA recreation this 12 months set in Edo-era Japan, with Murderer’s Creed: Shadows looming giant over it. Even its launch window is smack bang in the midst of an entire bunch of different sequels, together with Hades 2, The Outer Worlds 2 and naturally, Hole Knight: Silksong.

But, what developer Sucker Punch has produced right here is by all measures a triumph that may be very arduous to fault. It’s arguably probably the greatest action-adventure exploration video games I’ve performed shortly that crucially doesn’t overstay its welcome.

It’s additionally, in my opinion, the most effective and most human revenge plot PlayStation has printed so far. With out spoiling both recreation, it feels prefer it’s been made for many who discovered themselves yelling on the TV in frustration on the finish of The Final of Us Half II. Those who thought that recreation ought to have ended about three hours sooner than it did.

You recognize who you might be, and I’m proper there with you.

Humanising “the Onryo”
GAMES REVIEW: Ghost of Yotei is PlayStation’s finest revenge story so far

Quiet story-driven moments punctuate the motion.

Whereas constructing on the mechanics of the primary recreation, Ghost of Yotei isn’t actually a sequel to 2020’s Ghost of Tsushima. The sport is about lots of of years sooner or later, on the northern Japanese island of Hokkaido with an unrelated plot.

The protagonist of the sport, Atsu, is the only survivor of a bloodbath of her household on their farmstead by the now-notorious Yotei Six. She flees to the south, trains for over a decade in the best way of the warrior, and returns as an grownup able to actual her revenge. It units up a compelling ‘Kill Bill’ type of story, the place Atsu proceeds by crossing names off her record. Your first couple of minutes of the sport are spent portray them onto a sash.

What makes this quest for vengeance so distinctive is the humanity that Atsu exhibits as she works to finish her aim. She’s initially introduced as a one-dimensional character, dubbed “the Onryo”, a spirit whose sole aim is vengeance. As the sport progresses, her popularity as this spectre of hatred grows, but her journey challenges her resolve. She learns to just accept, love and ultimately, even forgive.

Whereas the principle plot beats aren’t too shocking for this type of story, it’s in the end their supply that cements their which means. These moments, poignantly voice-acted and paced to not overwhelm the participant, add a lot color and emotion to the title. It defies what may have simply been a ‘kill them and be done with it’ type of recreation — the form of nuance we’d count on from a e-book, possibly a film, however not likely a videogame.

Restraint-enabled success
Ghost of Yotei dual

One of many many iconic duels all through the sport.

Given the timing of the video games, comparisons right here can’t be helped between Ghost of Yotei and Murderer’s Creed: Shadows. Maybe the foundational level separating the 2 is restraint. By pairing all of its mechanics again, menus and consumer interface, Ghost of Yotei really accomplishes greater than its rival.

That each one begins with map design. The frictionless gameplay we noticed within the unique Ghost of Tsushima makes a transparent return, and may be very a lot improved. It’s very straightforward to stream from one exercise to the following in Yotei. You may boot up the sport, wander and locate significant issues to do. The steering system, within the type of wind that helps information you to your targets, and golden birds that direct the participant to close by factors of curiosity, tremendously help.

Constructing on this, the sport focuses on density of targets, fairly than the scale of its world. You may experience from one finish of Ghost of Yotei’s important space to the opposite in below 10 minutes. However alongside the best way, you’d stumble throughout over a dozen actions and factors of curiosity. One quest additionally tends to feed into one other too. In consequence, it’s straightforward to simply soften right into a rhythm with Yotei, going from level to level, enjoying at your individual tempo and dipping into the story when that exploration loop will get stale. That appears like probably the most pleasurable strategy to play this recreation.

Tiny modifications make all of the distinction right here. In a departure from the unique, all the map is displayed upon booting up the sport. It’s a reduction greater than something. The shock ‘second island’ of the primary title is a key churn level for that recreation, particularly should you intention to do every little thing the primary island has to supply earlier than continuing.

One other small factor: actions are broadly not revealed on the map till you uncover them. It alleviates the laundry-list feeling that it’s good to undertake each process in an effort to play the sport correctly; a standard gripe with longer open-world video games. Finishing a process additionally unlocks quick journey to that time on the map. As one would count on with a PS5 unique, it’s near-instant, exhibiting off the promised {hardware} capabilities of the machine.

Fight additionally feels as seamless as navigation in Ghost of Yotei. It’s not sophisticated, initially containing three buttons and a parry system. By means of including in further weapons, instruments and kit, over time it turns into extra refined. Enemies ultimately begin to outnumber you and fluctuate up their ways too upping the issue.

Duels, nonetheless, take all of it to a different degree. These solo fights, primarily with bounty hunts or bosses, are tense moments of gameplay that take the identical fight mechanics and kick them into overdrive. Most boil right down to studying timings for parries and when to press the benefit. They’re additionally gorgeously framed like a bit of stylistic outdated Japanese cinema, with Atsu staring down every opponent, sword drawn. Each feels handcrafted and distinctive, with every enemy throwing a brand new combo or trick into the combination. With out spoiling something, some later duels are absolute standouts of all the recreation.

For these hoping for a quieter strategy, stealth is within the recreation, and it’s potential to deal with it over outright fight. Nevertheless it’s not a standout. In lots of cases it feels far more satisfying to cost enemy camps than take them out by vary or quietly. There’s missions that require it, however Yotei is just not reinventing the wheel right here. It’s nothing we haven’t seen earlier than. However that’s OK. It doesn’t get in the best way of the general expertise.

And in equity, if there’s one side that Murderer’s Creed: Shadows has over Ghost of Yotei, it lies in parkour and climbing mechanics. Atsu simply seems to be a bit clunky as she scrambles up ropes, leaps to ledges or navigates pure impediment programs. It’s my solely fault in what is a reasonably faultless package deal. Once more, they aren’t unhealthy right here, the mechanics and animations are simply stronger in Shadows. Nevertheless it’s hardly a qualifying purpose for marking down this recreation.

Standing as much as its price ticket
Ghost of Yotei 3

A variety of effort has gone into making the panorama vibrant, however not unrealistic.

Aesthetically, Ghost of Yotei is probably up there as one of many best-looking PlayStation 5 video games round. Vibrant colors punctuate what may have been very monochrome plains, snowfields and coastal plateaus. They add a way of caprice and mythology to the panorama. But whereas superstitions play a task within the recreation’s general story, regardless of its panorama design this isn’t a recreation that leans closely into the supernatural.

Comparable vibrancy is seen with the sport’s soundtrack, primarily punctuated and led by the Japanese instrument the shamisen—Atsu additionally performs this at numerous factors on her journey. It’s designed to raise the expertise versus distract from it, and given the sport’s putting visuals I believe that is the suitable name in order to not give the participant sensory overload.

The general feel and appear of the sport is essential, as Ghost of Yotei is priced at a premium, retailing for $125 AUD. And I consider, not like lots of different ‘premium’ PlayStation video games I’ve performed prior to now 12 months, it really justifies its hefty price ticket. This title pushes gaming as a style ahead in a constructive course.

Beelining the story, you’re looking at round 15 hours of gameplay, however I doubt anybody however speedrunners will play it this fashion. It’s simply too straightforward to get misplaced exploring and spend nicely over 40 hours seeing all there’s to see. At no level does it grow to be exhausting or unsatisfying. Clean fast-travel mechanics additionally increase the worth of every minute spent on this recreation. Yotei gamers spend extra time within the motion and fewer shifting from one level on the map to the opposite.

Studying all of this, you might be probably considering that Ghost of Yotei doesn’t actually deliver something groundbreaking or new to the desk. And you’d be proper. This will likely go some strategy to explaining why it didn’t muster up a nomination for Recreation of the 12 months at The Recreation Awards.

Regardless of distancing itself from the unique narratively, this can be a sequel within the truest sense. If you happen to like the unique, you’ll like this recreation. Yotei perfects mechanics from Tsushima, provides in concepts that will have been left on the chopping room ground and tremendously streamlines others.

However in an period the place AAA video games are maybe getting too formidable, too large, too bloated—whereas an ageing gaming inhabitants will get extra conservative with its time—this isn’t solely fantastic, it’s maybe a path ahead. Simply because the {hardware} permits video games which are bigger than life, doesn’t imply it ought to be so.

It’s a real disappointment that this recreation might miss out on additional acclaim, largely as a result of it launched in a 12 months of standout titles. For these with a PS5, it’s nicely value your time. In my opinion, it genuinely has been snubbed. But when the sport itself is any body of reference, there’s just one path ahead for its maker, Sucker Punch.

Revenge.

Reviewed on: Ps 5 Professional

Price enjoying should you like: Ghost of Tsushima, Horizon: Forbidden West, The Legend of Zelda: Tears of The Kingdom.

Obtainable on: Ps 5, Ps 5 Professional. Releasing on PC at a later date.

Harrison Polites writes the Infinite Lives publication. Observe him right here.

Join his publication beneath:

Infinite Lives is a reader-supported publication. It’s free to enroll and skim the most recent piece, however as of July a subscription will likely be required to learn Harrison’s backlog of over 80 distinctive articles. Every subscription goes in direction of bettering his Substack, supporting the broader Substack gaming neighborhood and funding extra unbiased video games journalism in Australia.

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