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Michigan Post > Blog > Startups > GAMING: Valve’s ‘Wii moment’: Why Australian sport devs are psyched in regards to the Steam Machine
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GAMING: Valve’s ‘Wii moment’: Why Australian sport devs are psyched in regards to the Steam Machine

By Editorial Board Published November 26, 2025 9 Min Read
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GAMING: Valve’s ‘Wii moment’: Why Australian sport devs are psyched in regards to the Steam Machine

Valve positive is aware of the best way to blow up the web.

Lower than a few weeks, tales are nonetheless flowing thick and quick about each accessible ounce of data on Valve’s new gaming machine.

The most recent? It’s confirmed (roughly) that it received’t bundle a brand new Valve authentic sport, like Half-Life, with the gadget.

For these unfamiliar, the creator of the sport market Steam will subsequent yr launch a console gadget aimed to sit down below your TV (or PC) display screen, with specs corresponding to the Xbox and Ps 5.

It’s bringing one of many world’s largest, most lively marketplaces to a console viewers. One which thrives on sport discovery, discounting, person evaluations and serving as a platform for each area of interest title possible.

This truly has huge implications for Australia and our native indie sport improvement scene. Maybe greater than many different markets.

To say Australian sport builders fixate on Steam can be an understatement. For a lot of, a core advertising technique for his or her sport usually includes being seen on the platform and being featured on its showcases and lists.

So fairly than dig into Valve’s each utterance on this new sport dice, Infinite Lives put the query to 4 Australian sport builders in regards to the new gadget.

Right here’s what they needed to say:

Mike Roberts, The Children From Yesterday, Dolven & Journey Calls

GAMING: Valve’s ‘Wii moment’: Why Australian sport devs are psyched in regards to the Steam Machine

The Steam Machine genuinely excites me—each as a lifelong gamer and as somebody who makes video games for a dwelling.

It looks like Valve’s Wii second: not in design or audience, however in blue-ocean ambition—dramatically rising the entire quantity of people that play what we consider immediately as ‘PC-style games’. That sort of swing is what our trade wants proper now.

For Australian builders, significant development within the international Steam viewers is very large. Extra gamers = greater potential attain for each indie title we carry to life, particularly extra area of interest or experimental video games. If the Steam Machine converts even a small slice of console-only households into Steam households, we’re taking a look at 1000’s—perhaps tens of 1000’s—of additional gross sales for native studios that wouldn’t occur in any other case.

As a gamer, I really like the thought of one other high-quality, console-simple field at a sane value that drops you into the very best library on the earth—the place you’ll be able to play our video games—with no subscription wall to play on-line with mates. The interchangeable faceplates I think will create a lot love. That little magnetic sq. goes to beginning some completely.

Al Thumm, Lamplight Forest, After Gentle Fades

2

After I noticed the Steam Machine announcement my first thought, like lots of people I’m positive, was “didn’t they already do this a few years ago?”, however I watched the trailer anyway, extra out {of professional} curiosity than as a client. All of it appeared positive, however I initially didn’t give it a second thought.

However once I considered it later that day I realised that very regularly, over the course of the final yr or so, I’ve virtually fully stopped enjoying video games on consoles. I nonetheless play a variety of video games, however virtually completely on Steam, and I’m positive I’m not alone in tending on this path.

Why the transition? I believe it’s a variety of little issues. Steam’s ecosystem has had a rhizome kind of impact. They’ve carried out a variety of work to make controller assist wonderful for gamers and straightforward for devs to get proper. We get fixed reminders of Steam wishlists and gross sales to our inbox. Steam might be the best retailer to look and filter your searches. It’s simple to organise your library of video games (more and more essential as so many players are managing a backlog of stuff to complete), Steam communities, boards, guides, evaluations, and many others, and many others. The connectivity and group of their ecosystem simply grows and grows.

And so an inexpensive different to a $5000+ gaming PC is beginning to make increasingly sense – and one you could plug into your TV to sit down in your sofa and play? Yeah I’m undoubtedly questioning if I’d want to purchase one other console once more. The one remaining compelling cause? Nintendo video games aren’t on Steam.

Aaron Vernon, Break up Atom Labs, Land of Livia

3

I’m optimistic about what Valve’s new Steam Machine means for the Australian video games trade. For years, Microsoft, Sony, and main AAA publishers have struggled with rising improvement prices and a market that now competes with all types of leisure. Netflix Video games, YouTube Playables, and Satya Nadella’s remark that “gaming’s competition is short-form video” all mirror this shift.

The incumbents know they want broader audiences, however they usually get trapped by their core followers. Efforts to evolve set off backlash, adopted by walkbacks that stall progress. Activision’s push to carry Name of Responsibility: Warzone to cell is a latest instance, launched in 2024 and shut down a yr later.

Valve’s strategy, first with the Steam Deck and now the Steam Machine, is completely different. As a personal firm with deep person belief, they’ll broaden into informal and lounge-room markets with out being derailed by short-term turbulence. Plus, their publishing platform embraces indies and experimentation.

This creates an actual alternative for Australian builders to assume past core audiences and discover shorter, choose up & play experiences that match naturally alongside different types of fashionable leisure.

Joe Gibbs, JG Video games, Fall of an Empire

4

I’m going to exit and say that the Steam Machine can be successful. Mark my phrases and inform me I’m mistaken in 5 years. That it’s a PC in addition to a sport console – and apparently “better than 70% of current gaming PCs” – and gives entry to the largest (non-mobile) sport retailer, at apparently a value below the current-generation Ps and Xbox signifies that it is going to be a no brainer for customers.

For the developer aspect it’s additionally wanting optimistic: indies will be capable of goal the identical sort of expertise that’s finest on consoles with out the worth and problem of a improvement equipment for these consoles. An Xbox dev equipment goes for round $3000.

Hopefully what we’ll see sooner or later – for the following technology of main consoles – is that they take an extra step towards higher interoperability between PCs and consoles.

That is one thing that’s extra possible for Xbox with Home windows, and though they beforehand took some warmth when the Xbox One was marketed with a decreased emphasis on gaming I believe that it’s attainable that the brand new Steam Machine might present that that is one thing that buyers are curious about.”

What do you consider the Steam Machine, and do you see another implications that maybe the devs right here have missed? Let me know within the feedback.

Harrison Polites writes the Infinite Lives e-newsletter. Comply with him right here.

Join his e-newsletter under:

Infinite Lives is a reader-supported publication. It’s free to enroll and browse the most recent piece, however as of July a subscription can be required to learn Harrison’s backlog of over 80 distinctive articles. Every subscription goes in the direction of enhancing his Substack, supporting the broader Substack gaming group and funding extra unbiased video games journalism in Australia.

TAGGED:AustraliandevsgameGamingmachineMomentpsychedSteamValvesWii
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