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Reading: Group Cherry’s Hole Knight: Silksong is a world phenomenon, however again residence, the Adelaide gaming studio is unknown and under-appreciated
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Michigan Post > Blog > Startups > Group Cherry’s Hole Knight: Silksong is a world phenomenon, however again residence, the Adelaide gaming studio is unknown and under-appreciated
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Group Cherry’s Hole Knight: Silksong is a world phenomenon, however again residence, the Adelaide gaming studio is unknown and under-appreciated

By Editorial Board Published September 8, 2025 9 Min Read
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Group Cherry’s Hole Knight: Silksong is a world phenomenon, however again residence, the Adelaide gaming studio is unknown and under-appreciated

It took nearly eight years for the downloadable content material was a fully-fledged title to go from thought to launch.

A decided fandom and a vacuum of data created its personal model of gaming neighborhood conspiracy theories across the title. With lower than a number of breadcrumbs of data, the sport remarkably sustained a full near-decade of curiosity, maybe in contrast to something earlier than it.

So when information got here out of a launch date, the web, in fact, exploded.

The Adelaide-made title stole the present at this 12 months’s international Gamescom occasion. As sourced by Footprints.gg and reported by the GameDiscoverCo e-newsletter, it generated over 1,000 press mentions globally, pipping different main long-running, well-marketed franchises equivalent to Steel Gear Stable, Silent Hill and Resident Evil.

In the meantime, different indie builders have reportedly moved the discharge dates of their video games to accommodate it, very similar to what we’ve seen with the launch of Grand Theft Auto 6.

That’s not all. In an interview with Bloomberg’s Jason Schreier close to the time of the sport’s launch date reveal—the one one thus far—Group Cherry builders Ari Gibson and William Pellen revealed that the primary sport had bought round 15 million items, presumably making it one of many best-selling indie titles of all time.

This all provides to the mounting proof that Hole Knight is quietly a serious cultural export for Australia, biting on the heels of cartoon collection Bluey and movie Crocodile Dundee.

The previous is valued at round $US2 billion, and the latter turned a gross determine of $US328 million on the international field workplace. Again-of-the-envelope maths put Hole Knight at a whole lot of hundreds of thousands in gross income, not fairly hitting the highs of our best cultural exports, however nonetheless, undeniably an enormous success.

What’s baffling, nevertheless, is that main media consideration right here in Australia couldn’t be extra subdued.

As of Wednesday night time AEST (3 September), Silksong or the unique Hole Knight has barely registered a latest point out amongst Australia’s main publications or media networks. There aren’t any billboards or fanfare right here.

Whereas that isn’t too stunning given the decline of gaming journalism in Australia, this can be a greater story that ought to match exterior of the beat. All of it begs a broader query: why isn’t this sport being championed as an Australian success story?

Measuring success

A part of the reply might lie in simply how arduous it’s to empirically measure the success of a sport—to a stage that’s cheap for broader functions exterior of the business.

Gaming gross sales figures aren’t at all times overtly disclosed. Whereas bigger international builders might present them as a part of their annual outcomes, indie studios aren’t beneath any obligation to disclose them. Simon Carless, analyst and writer of the GameDiscoverCo Publication, explains the problem. As he instructed Infinite Lives, educated estimates find yourself filling the void.

“We’re looking at various public—and sometimes private—data points, including reviews, concurrent users, public profile players, followers, and so on,” he stated.

“Some companies get data directly from companies and make it available only to other companies that sign up, but that’s generally an older model that was most suited to the physical game sales world.”

He provides that there’s loads of different mediums the place their success is summarised in estimations, together with books, music and TV reveals.

“People want data,” he says. “Really, it’s market intelligence as a whole, not just sales numbers, because they want to understand what’s actually popular, the overlap of players, how long they play games for.”

The info is principally used to assist different builders perceive the market forward of launching their very own title, and as such tends to remain in these circles.

“You can’t plan to make successful games unless you understand what is currently successful.”

Is ‘self-promotion’ a unclean phrase in Australia’s sport dev scene?

The opposite a part of the equation is self-promotion. With out clear indicators of success to propel native media into motion, it falls to Group Cherry to advertise their acclaim. However right here’s the factor: they’re not.

Culturally, Australia is a bit distinctive in that we, as a rustic, are inclined to err in the direction of quiet achievement over broader attraction or recognition.

Alex Venville, Australian solo sport developer and sport trailer creator, agrees. “It’s possibly true because I guess a large percentage of videogame developers in Australia are introverts?” he suggests. “They would rather let the results speak for themselves.”

Venville, who used to work at EA’s specialist cellular gaming division Firemonkeys, additionally argues that as a result of Hole Knight isn’t innately a portrayal of Australian tradition, it’s simpler to disregard.

“I think it’s much easier for a major news organisation to publish something about a cartoon blue heeler dog, or a cheeky goose—regardless if it’s a videogame or not—because as people, we all like to feel validated by reading about the success of our own culture.”

He hints right here on the stark distinction between Hole Knight and one other Australian title, Untitled Goose Sport. It’s a hit in its personal proper, final reported in 2020 to have bought 1 million items. However it’s generated a swath of headlines each regionally and globally, linked with its Australian heritage, and has seemingly courted the publicity too.

You’ll be able to take the Goose out of Australia… however Australia is properly and actually related to the Goose.

Zooming out from Hole Knight, there’s a broader level right here round a better good of clear and candid disclosure of success inside the Australian video games business.

The sector is primarily supported by way of grants and authorities help from each state and federal our bodies, that are extremely prone to fluctuating budgets and shifting authorities agendas.

These tales, instructed regionally and in publications that policymakers learn, assist insulate and presumably develop their attain. However we are able to’t ignore the trade-off: privateness. This shouldn’t be underestimated in gentle of simply how a lot obsession, consideration and fandom video games can obtain.

Maybe there’s a steadiness that may be struck.

Apart from searching down information items, I’ve one different barometer on this difficulty, although it’s far much less empirical.

Once I wrote in regards to the sport final 12 months, in anticipation of extra Silksong information (that by no means materialised), later that week after it went dwell one in every of my buddies remarked: “I genuinely never knew Hollow Knight was an Australian game.”

So. Will you be booting up Hole Knight: Silksong right this moment? Are you solely simply studying from this column that it’s Australian-made? And are you stunned to listen to in regards to the lack of consideration this sport is getting right here? Let me know.

Harrison Polites writes the Infinite Lives e-newsletter. Comply with him right here.

Join his e-newsletter beneath:

Infinite Lives is a reader-supported publication. It’s free to enroll and browse the most recent piece, however as of July a subscription will probably be required to learn Harrison’s backlog of over 70 distinctive articles. Every subscription goes in the direction of enhancing his Substack, supporting the broader Substack gaming neighborhood and funding extra unbiased video games journalism in Australia.

TAGGED:AdelaideCherrysGamingglobalhollowHomeKnightphenomenonSilksongstudioteamunderappreciatedunknown
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